Playstyle
52 games
Playstyle radar
52 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
52 gamesAggressionStart here
Solo kills / game
0.7 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
741 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
397 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.15 vs 0.21
89 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
8% vs 11%
86 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Epic monsters / game
1.3 vs 0.9
77 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 79 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 27, with 1.4 wards cleared a game.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
In your wins 0.6, in your losses 0.9 · 27W 25L
mid laners with above-median damage a minute win 61% of games; below it, 39%.
In your wins 735, in your losses 661 · 27W 25L
mid laners with above-median gold a minute win 69% of games; below it, 31%.
In your wins 410, in your losses 379 · 27W 25L