Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
20
of 100
Damage
Damage per minute and share of the duo's damage
37
of 100
Frontline
Damage soaked and mitigated for the duo
89
of 100
Utility
Healing and shielding for the duo
20
of 100
Control
Crowd control uptime and immobilizations
82
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
8 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
8 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
3978 vs 2642
79 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
64.7 vs 33.6
94 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Damage taken share
15% vs 11%
99 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 89 of 100, built on 15% damage taken share and 3978 damage mitigated a minute. Placement trails at 20, with 4.3 average placement.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.