Playstyle
34 games
Playstyle radar
34 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
34 gamesObjectivesStart here
Objective damage / min
68 vs 121 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.0 vs 7.0 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Heals + shields / min
383 vs 270
71 of 100 against Seraphine players, and it matters: the better half of Seraphine supports wins 60% of games, the other half 41%.
Ally heal + shield / min
383 vs 270
71 of 100 against Seraphine players, and it matters: the better half of Seraphine supports wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 60 of 100, built on 3.68 ally saves a game and 302 heals + shields a minute. Vision trails at 17, with 4.0 wards cleared a game.
Among supports
Seraphine supports with above-median objective damage a minute win 76% of games; below it, 24%.
In your wins 121, in your losses 45 · 17W 17L
Seraphine supports with above-median turret plates a game win 81% of games; below it, 25%.
In your wins 8.1, in your losses 1.5 · 17W 17L
Seraphine supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
In your wins 0.18, in your losses 0.27 · 17W 17L