Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
18 gamesFarmingStart here
CS / min
6.4 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.70 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.3 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.17 vs 0.20
71 of 100 against Viego players, and it matters: the better half of Viego junglers wins 74% of games, the other half 24%.
First blood rate
27% vs 2%
99 of 100 against Viego players, and it matters: the better half of Viego junglers wins 56% of games, the other half 49%.
Wards cleared / game
5.7 vs 4.1
78 of 100 against Viego players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 57 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 21, with 0.63 vision score a minute.
Among junglers
Viego junglers with above-median CS a minute win 68% of games; below it, 30%.
Viego junglers with above-median vision score a minute win 54% of games; below it, 44%.
Viego junglers with above-median turret plates a game win 76% of games; below it, 25%.