Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.59 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
13.6 vs 10.0
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Gold / min
454 vs 413
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Objective damage / min
489 vs 394
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 80 of 100, built on 28% team damage share and 1036 damage a minute. Vision trails at 29, with 0.54 vision score a minute.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.