Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
last 60season253 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
15% vs 13% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.25 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Vision score / min
0.88 vs 0.75
76 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 55% of games, the other half 49%.
Kill participation
43% vs 38%
80 of 100 against Warwick players. Keep it; it is part of how the games get won.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 74 of 100, built on 43% kill participation and 0.27 kills a minute. Survivability trails at 19, with 15% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among top laners
Warwick top laners with less time spent dead than the median win 68% of games; with more, 35%.
This season, in your wins 11%, in your losses 16% · 130W 122L
Warwick top laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.22, in your losses 0.32 · 131W 122L