Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.0 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
782 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
408 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.9
84 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
First blood rate
25% vs 8%
90 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Vision score / min
0.90 vs 0.72
77 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 68 of 100, built on 0.95 vision score a minute and 1.5 control wards a game. Farming trails at 28, with 6.2 CS a minute.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.