Playstyle
26 games
Playstyle radar
26 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Frontline
Damage soaked and mitigated for the team
57
of 100
Utility
Healing, shielding and lockdown for allies
60
of 100
Mechanics
Skillshots landed and dodged, casting tempo
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1352 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Strengths
Immobilizations / game
41.9 vs 26.4
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1891 vs 1333
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, utility leads at 60 of 100, built on 41.9 immobilizations a game and 47 heals + shields a minute. Survivability trails at 33, with 0.63 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.56, in your losses 0.72 · 14W 12L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 22%, in your losses 28% · 14W 12L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1404, in your losses 1290 · 14W 12L