Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
14 gamesDamageStart here
Damage / min
730 vs 870 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.51 vs 0.66 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Time spent dead
6% vs 10%
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Deaths / min
0.14 vs 0.23
99 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
CS / min
8.8 vs 7.6
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 57% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 74 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 17, with 0.1 control wards a game.
Among bot laners
Emerald bot laners with above-median damage a minute win 62% of games; below it, 36%.
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.