Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Frontline
Damage soaked and mitigated for the team
64
of 100
Utility
Healing, shielding and lockdown for allies
45
of 100
Mechanics
Skillshots landed and dodged, casting tempo
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
last 60season94 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.66 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 64 of 100, built on 22% damage taken share and 1600 damage mitigated a minute. Survivability trails at 25, with 0.66 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.63, in your losses 0.71 · 44W 50L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
This season, in your wins 25%, in your losses 28% · 44W 50L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
This season, in your wins 65%, in your losses 65% · 44W 50L