Playstyle radar
11 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.1 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
1201 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Turret plates / game
12.1 vs 9.3
94 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 83% of games, the other half 26%.
Gold / min
538 vs 497
81 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 74% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 80 of 100, built on 27% team damage share and 1073 damage a minute. Aggression trails at 42, with 0.4 solo kills a game.
Among bot laners
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.