Playstyle radar
37 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
51
of 100
Frontline
Damage soaked and mitigated for the duo
37
of 100
Utility
Healing and shielding for the duo
57
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
37 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
20.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2165 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 57 of 100, built on 90 ally heal + shield a minute and 90 heals + shields a minute. Control trails at 31, with 20.4 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 16.8, in your losses 24.2 · 19W 18L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2755, in your losses 1542 · 19W 18L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.6, in your losses 2.1 · 19W 18L