Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesDamageStart here
Damage / min
678 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
59.0 vs 72.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kills / min
0.18 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.7 vs 1.0
87 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 61 of 100, built on 1.8 epic monsters a game and 395 objective damage a minute. Damage trails at 21, with 19% team damage share.
Among mid laners
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
Platinum mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
Platinum mid laners with above-median kills a minute win 64% of games; below it, 35%.