Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.7 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
627 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.35 vs 0.27
80 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Solo kills / game
2.2 vs 1.3
78 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Team damage share
23% vs 19%
86 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 52 of 100, built on 54% kill participation and 0.31 kills a minute. Objectives trails at 26, with 1.1 epic monsters a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.