Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.2 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
486 vs 653 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
635 vs 1060 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.14 vs 0.17
74 of 100 against Cho'Gath players, and it matters: the better half of Cho'Gath junglers wins 77% of games, the other half 25%.
Time spent dead
7% vs 8%
71 of 100 against Cho'Gath players, and it matters: the better half of Cho'Gath junglers wins 73% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 77 of 100, built on 0.15 deaths a minute and 8% time spent dead. Farming trails at 12, with 5.2 CS a minute.
Among junglers
Cho'Gath junglers with above-median CS a minute win 69% of games; below it, 33%.
Cho'Gath junglers with above-median damage a minute win 60% of games; below it, 42%.
Cho'Gath junglers with above-median objective damage a minute win 82% of games; below it, 20%.