Playstyle
54 games
Playstyle radar
54 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
38
of 100
Damage
Damage per minute and share of the duo's damage
73
of 100
Frontline
Damage soaked and mitigated for the duo
46
of 100
Utility
Healing and shielding for the duo
32
of 100
Control
Crowd control uptime and immobilizations
51
of 100
Mechanics
Skillshots landed and dodged
60
of 100
What to work on
54 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
27.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
25 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
25 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Team damage share
14% vs 11%
80 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 73 of 100, built on 14% team damage share and 1849 damage a minute. Utility trails at 32, with 25 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 36.3, in your losses 18.8 · 26W 28L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 8, in your losses 42 · 26W 28L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 8, in your losses 42 · 26W 28L