Playstyle
23 games
Playstyle radar
23 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Frontline
Damage soaked and mitigated for the team
50
of 100
Utility
Healing, shielding and lockdown for allies
82
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
23 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1283 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.41 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Heals + shields / min
224 vs 31
90 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
224 vs 31
90 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 82 of 100, built on 224 heals + shields a minute and 224 ally heal + shield a minute. Damage trails at 25, with 16% team damage share.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 23%, in your losses 27% · 13W 10L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1437, in your losses 1083 · 13W 10L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.43, in your losses 0.38 · 13W 10L