Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
81
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
3.7 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
73 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.10 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Strengths
Vision score / min
3.21 vs 2.62
91 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
8.6 vs 4.8
85 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Kill participation
64% vs 54%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 84 of 100, built on 3.21 vision score a minute and 8.6 control wards a game. Utility trails at 30, with 0.10 ally saves a game.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.