Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
20 gamesObjectivesStart here
Epic monsters / game
1.1 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
435 vs 933 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
519 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 52 of 100, built on 0.21 deaths a minute and 10% time spent dead. Objectives trails at 32, with 1.0 epic monsters a game.
Among junglers
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.