Playstyle
19 games
Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
8
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
135 vs 245 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
312 vs 365 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.07 vs 0.12 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 90 of 100, built on 0.14 deaths a minute and 8% time spent dead. Damage trails at 4, with 524 damage a minute. That is the Vanguard trade: damage is not where this class wins games.
Among top laners
Ornn top laners with above-median objective damage a minute win 72% of games; below it, 30%.
Ornn top laners with above-median gold a minute win 71% of games; below it, 31%.
Ornn top laners with above-median kills a minute win 60% of games; below it, 42%.