Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
67
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
56
of 100
Mechanics
Skillshots landed and dodged, casting tempo
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
12 gamesMechanicsStart here
Ability casts / min
8.4 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kill participation
72% vs 68%
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.2 vs 2.2
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Team damage share
24% vs 20%
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 71 of 100, built on 24% team damage share and 1772 damage a minute. Frontline trails at 37, with 1008 damage mitigated a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.