Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
19 gamesDamageStart here
Damage / min
715 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
551 vs 394
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Gold / min
446 vs 413
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
CS / min
7.7 vs 7.1
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 59 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 44, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.