Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
38
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Frontline
Damage soaked and mitigated for the team
36
of 100
Utility
Healing, shielding and lockdown for allies
49
of 100
Mechanics
Skillshots landed and dodged, casting tempo
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
17 gamesAggressionStart here
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.29 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Time spent dead
18% vs 23%
83 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.47 vs 0.56
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Skillshots hit / min
4.0 vs 2.2
95 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 79 of 100, built on 18% time spent dead and 0.47 deaths a minute. Frontline trails at 36, with 18% damage taken share.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.