Playstyle
14 games
Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.9 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
4.8 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
First blood rate
17% vs 9%
72 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 46 of 100, built on 24% team damage share and 858 damage a minute. Farming trails at 22, with 6.6 CS a minute.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median turret plates a game win 78% of games; below it, 27%.