Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
55
of 100
Frontline
Damage soaked and mitigated for the duo
30
of 100
Utility
Healing and shielding for the duo
60
of 100
Control
Crowd control uptime and immobilizations
27
of 100
Mechanics
Skillshots landed and dodged
45
of 100
last 60season143 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1954 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
20.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 60 of 100, built on 104 ally heal + shield a minute and 104 heals + shields a minute. Control trails at 27, with 20.9 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2626, in your losses 1503 · 66W 77L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 21.0, in your losses 14.1 · 66W 77L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.6, in your losses 1.1 · 66W 77L