Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesVisionStart here
Control wards / game
1.5 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally saves / game
0.18 vs 0.46 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
59 vs 104 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Objective damage / min
167 vs 102
80 of 100 against supports, and it matters: the better half of Gold supports wins 70% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 58 of 100, built on 8% time spent dead and 0.20 deaths a minute. Utility trails at 35, with 1.3 CC seconds a minute.
Among supports
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
Gold supports with above-median ally saves a game win 55% of games; below it, 48%.
Gold supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.