Playstyle
14 games
Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
19
of 100
Vision
Vision score, control wards and ward clears
1
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.51 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
0.8 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
137 vs 91
73 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
First blood rate
14% vs 6%
79 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 57 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 0, with 0.4 wards cleared a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median epic monsters a game win 74% of games; below it, 32%.
supports with above-median control wards a game win 54% of games; below it, 46%.