Playstyle
12 games
Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.55 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.5 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Solo kills / game
4.3 vs 2.3
99 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Turret plates / game
13.3 vs 9.9
87 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Gold / min
448 vs 415
75 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 48 of 100, built on 887 damage a minute and 22% team damage share. Vision trails at 19, with 0.0 control wards a game.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median vision score a minute win 53% of games; below it, 47%.
top laners with above-median wards cleared a game win 53% of games; below it, 48%.