Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 86 of 100, built on 253 ally heal + shield a minute and 253 heals + shields a minute. Damage trails at 32, with 1155 damage a minute.
Among Arena players
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1155 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Strengths
Damage taken share
13% vs 11%
80 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
253
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
32
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
86 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
253 vs 51
86 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Utility
Healing and shielding for the duo
86
of 100
Control
Crowd control uptime and immobilizations
65
of 100
Mechanics
Skillshots landed and dodged
64
of 100