Playstyle
24 games
Playstyle radar
24 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
24 gamesObjectivesStart here
Turret plates / game
5.7 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Utility
Ally heal + shield / min
84 vs 122 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
84 vs 122 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
First blood rate
20% vs 0%
92 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 60 of 100, built on 4.3 control wards a game and 1.97 vision score a minute. Aggression trails at 38, with 0.2 solo kills a game.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
In your wins 9.3, in your losses 2.7 · 11W 13L
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.
In your wins 72, in your losses 44 · 11W 13L
Platinum supports with above-median heals + shields a minute win 52% of games; below it, 47%.
In your wins 72, in your losses 44 · 11W 13L