Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
20% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
474 vs 318
87 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 73% of games, the other half 26%.
Gold / min
458 vs 421
75 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Solo kills / game
4.1 vs 2.3
83 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 61% of games, the other half 42%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 27% team damage share and 993 damage a minute. Survivability trails at 31, with 14% time spent dead.
Among mid laners
Platinum mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.