Playstyle
18 games
Playstyle radar
18 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.00 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
First blood rate
25% vs 6%
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 50%.
CC seconds / min
1.9 vs 1.3
94 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.5 vs 0.2
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 41 of 100, built on 17% first blood rate and 0.7 solo kills a game. Vision trails at 15, with 1.0 control wards a game.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median vision score a minute win 55% of games; below it, 45%.