Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
56
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Frontline
Damage soaked and mitigated for the team
16
of 100
Utility
Healing, shielding and lockdown for allies
19
of 100
Mechanics
Skillshots landed and dodged, casting tempo
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
32 gamesAggressionStart here
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.1 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.73 vs 0.56
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 68 of 100, built on 20% time spent dead and 0.50 deaths a minute. Frontline trails at 16, with 16% damage taken share.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 66%, in your losses 61% · 16W 16L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.3, in your losses 7.9 · 16W 16L