Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.3 vs 4.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Solo kills / game
2.8 vs 1.3
89 of 100 against junglers, and it matters: the better half of Platinum junglers wins 58% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 56 of 100, built on 20% team damage share and 762 damage a minute. Survivability trails at 24, with 0.30 deaths a minute.
Among junglers
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.
Platinum junglers with above-median turret plates a game win 76% of games; below it, 28%.