Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
315 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
3.9 vs 2.6
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
First blood rate
29% vs 11%
88 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 49 of 100, built on 44% kill participation and 0.24 kills a minute. Vision trails at 27, with 0.8 wards cleared a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.