Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
75
of 100
Damage
Damage per minute and share of the duo's damage
72
of 100
Frontline
Damage soaked and mitigated for the duo
46
of 100
Utility
Healing and shielding for the duo
24
of 100
Control
Crowd control uptime and immobilizations
20
of 100
Mechanics
Skillshots landed and dodged
18
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
15.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.2 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Frontline
Damage mitigated / min
2072 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Team damage share
13% vs 11%
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Average placement
2.8 vs 3.5
80 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, placement leads at 75 of 100, built on 2.8 average placement and 45% top-2 rate. Mechanics trails at 18, with 0.2 skillshots hit a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.