Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
89
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
86
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.1 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.29 vs 0.17
100 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 61% of games, the other half 36%.
Gold / min
479 vs 411
100 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 69% of games, the other half 29%.
Turret plates / game
13.7 vs 10.0
93 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 75% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 95 of 100, built on 1060 damage a minute and 29% team damage share. Vision trails at 57, with 1.0 wards cleared a game.
Among top laners
Gnar top laners with less time spent dead than the median win 64% of games; with more, 33%.
Gnar top laners with above-median wards cleared a game win 51% of games; below it, 47%.