Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
5
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Frontline
Damage soaked and mitigated for the team
43
of 100
Utility
Healing, shielding and lockdown for allies
42
of 100
Mechanics
Skillshots landed and dodged, casting tempo
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
14 gamesDamageStart here
Damage / min
803 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
50% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.31 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Time spent dead
19% vs 23%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 74 of 100, built on 19% time spent dead and 0.49 deaths a minute. Damage trails at 0, with 11% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.