Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
63
of 100
Damage
Damage per minute and share of the duo's damage
58
of 100
Frontline
Damage soaked and mitigated for the duo
36
of 100
Utility
Healing and shielding for the duo
26
of 100
Control
Crowd control uptime and immobilizations
11
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
13.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2045 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Average placement
3.0 vs 3.5
72 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, placement leads at 63 of 100, built on 3.0 average placement and 33% top-2 rate. Control trails at 11, with 13.5 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.