Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
10 gamesDamageStart here
Damage / min
679 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.5 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.62 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Time spent dead
9% vs 11%
74 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 64% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 70 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 19, with 537 damage a minute.
Among mid laners
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median vision score a minute win 54% of games; below it, 45%.