Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
1.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.66 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.8 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS at 10 min
4.2 vs 2.6
80 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 57 of 100, built on 10% time spent dead and 0.20 deaths a minute. Vision trails at 26, with 0.66 vision score a minute.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.