Playstyle
24 games
Playstyle radar
24 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
24 gamesDamageStart here
Damage / min
712 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
588 vs 391
94 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Epic monsters / game
1.0 vs 0.7
71 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 70 of 100, built on 1.0 epic monsters a game and 588 objective damage a minute. Vision trails at 28, with 0.0 control wards a game.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
In your wins 755, in your losses 675 · 11W 13L
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 11W 13L
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
In your wins 1.3, in your losses 0.8 · 11W 13L