Playstyle
35 games
Playstyle radar
35 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
35 gamesObjectivesStart here
Epic monsters / game
2.1 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.22 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Wards cleared / game
6.1 vs 4.0
84 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
4.0 vs 2.8
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 61 of 100, built on 24% team damage share and 871 damage a minute. Objectives trails at 36, with 1.4 epic monsters a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 2.0, in your losses 1.0 · 14W 21L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.31, in your losses 0.19 · 14W 21L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 2.1, in your losses 1.3 · 14W 21L