Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Frontline
Damage soaked and mitigated for the team
56
of 100
Utility
Healing, shielding and lockdown for allies
45
of 100
Mechanics
Skillshots landed and dodged, casting tempo
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
1
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.77 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
30% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Strengths
Damage / min
1950 vs 1513
83 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Skillshots dodged / min
6.2 vs 3.5
94 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, mechanics leads at 76 of 100, built on 6.2 skillshots dodged a minute and 3.0 skillshots hit a minute. Survivability trails at 1, with 0.77 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.