Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally heal + shield / min
71 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
CC seconds / min
1.7 vs 1.3
82 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: damage peaks at 50 while vision sits at 37, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.19, in your losses 0.29 · 32W 35L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 2.3, in your losses 0.5 · 32W 35L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
This season, in your wins 86, in your losses 51 · 32W 35L