Playstyle
15 games
Playstyle radar
15 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
66
of 100
Damage
Damage per minute and share of the duo's damage
81
of 100
Frontline
Damage soaked and mitigated for the duo
32
of 100
Utility
Healing and shielding for the duo
36
of 100
Control
Crowd control uptime and immobilizations
6
of 100
Mechanics
Skillshots landed and dodged
13
of 100
What to work on
15 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
10.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots dodged / min
2.4 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Strengths
Damage / min
2138 vs 1552
87 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Top-2 rate
53% vs 33%
79 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 81 of 100, built on 2138 damage a minute and 13% team damage share. Control trails at 6, with 10.3 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.