Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
13 gamesDamageStart here
Damage / min
528 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.8 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 65 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 27, with 575 damage a minute.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with above-median turret plates a game win 74% of games; below it, 27%.