Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
last 60season113 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.1 vs 1.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
789 vs 852 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
7.8 vs 3.8
100 of 100 against Master+ Zed players, and it matters: the better half of Zed junglers wins 72% of games, the other half 24%.
Objective damage / min
1092 vs 847
83 of 100 against Master+ Zed players, and it matters: the better half of Zed junglers wins 77% of games, the other half 17%.
Deaths / min
0.16 vs 0.20
78 of 100 against Master+ Zed players, and it matters: the better half of Zed junglers wins 69% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 41, with 1.0 solo kills a game.
Among junglers
Zed junglers with above-median solo kills a game win 56% of games; below it, 39%.
This season, in your wins 1.1, in your losses 1.0 · 60W 53L
Zed junglers with above-median damage a minute win 56% of games; below it, 38%.
This season, in your wins 787, in your losses 678 · 60W 53L