Playstyle
23 games
Playstyle radar
23 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
64
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Frontline
Damage soaked and mitigated for the team
53
of 100
Utility
Healing, shielding and lockdown for allies
74
of 100
Mechanics
Skillshots landed and dodged, casting tempo
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
23 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Strengths
Time spent dead
19% vs 23%
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kill participation
74% vs 68%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
12.5 vs 9.6
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 74 of 100, built on 182 heals + shields a minute and 182 ally heal + shield a minute. Frontline trails at 53, with 1290 damage mitigated a minute.
Among ARAM players