Playstyle
31 games
Playstyle radar
31 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
58
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Frontline
Damage soaked and mitigated for the team
48
of 100
Utility
Healing, shielding and lockdown for allies
41
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
31 gamesSurvivabilityStart here
Deaths / min
0.64 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Kills / min
0.74 vs 0.56
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.39 vs 2.00
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 68 of 100, built on 1777 damage a minute and 23% team damage share. Survivability trails at 30, with 0.64 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.57, in your losses 0.67 · 11W 20L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 24%, in your losses 27% · 11W 20L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 64%, in your losses 65% · 11W 20L